Toolkits are individual sound recordings that can be layered using FMod, Wwise or simmilar tools to get new dynamic sounds.
Check Impacts, Hits & Debris examples below
Different game-ready, drag & drop recordings that can be used directly in your game engine of choice. Loopable environments and loopable elements such as ham radios or quadcopter sounds
Stereo environments, ambisonic recordings (VR-ready) and mono environment elements (birds, frogs and other sounds)
This sound kit is useful for hitting or destroying objects sounds (Metal, bricks, debris and others).
Make sure to check the short tutorial movies of examples on how to use this pack. For instance, these can also be used to create “Blips and blops” user interfaces, designing sound for logo animations. Check the sound design done for our partner Witanalytica. or the 3D animation example below.
3D animation example
Unreal Engine example
A growing collection of mono and stereo environment sounds including birds, crickets and loopable sounds. As a result, your games or scenes can sound more immersive.
Different recordings of water related sounds like boiling water, pouring water in different recipients, drinking water and other similar sounds. Combining these can result in multiple water textures or other sounds. It all depends on your creativity!
Farm animals sounds perfect for creating custom monster or creature sounds. As a result, your creativity can lead to new species sounds.
Everything you need for horror gore-related games. Usually, if not all the time, these kinds of sounds are actually fruits and vegetables recorded and that’s exactly what we did. We created a pack that comes with different variations of hits, and we recorded the way vegetables and fruits crack. The results of your creativity can translate to gruesome sounds.
For the moment:
Multiple samples of military boots
Multiple samples of sneakers (Walk, run, jump and land on cement, leaves and water)
As a result, if used in games you can have game-ready steps for multiple surfaces.